[UPDATE] cleaning code - more readable
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@@ -53,8 +53,8 @@ def kill_server():
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pids = result.stdout.split("\n")
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pids = result.stdout.split("\n")
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# Tuer chaque processus trouvé
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# Tuer chaque processus trouvé
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for pid in pids :
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for pid in pids:
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if pid == "" :
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if pid == "":
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pass
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pass
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else :
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else :
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os.kill(int(pid),9)
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os.kill(int(pid),9)
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@@ -106,20 +106,19 @@ def update_credentials(data: dict, credentials_file):
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print(f"Fichier {credentials_file} mis à jour avec succès !")
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print(f"Fichier {credentials_file} mis à jour avec succès !")
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def refresh_credentials(credentials_file) :
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def refresh_credentials(credentials_file):
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if os.path.exists(f"{SCRIPT_DIR}/{credentials_file}"):
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if os.path.exists(f"{SCRIPT_DIR}/{credentials_file}"):
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with open(f"{SCRIPT_DIR}/{credentials_file}", 'r', encoding='utf-8') as f:
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with open(f"{SCRIPT_DIR}/{credentials_file}", 'r', encoding='utf-8') as f:
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my_file_data = json.load(f)
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my_file_data = json.load(f)
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refresh_session = requests.post("https://sessions.hytale.com/game-session/refresh",headers={"Content-Type":"application/json","User-Agent":"curl/7.81.0", "Authorization": f"Bearer {my_file_data["sessionToken"]}"})
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refresh_session = requests.post("https://sessions.hytale.com/game-session/refresh",headers={"Content-Type":"application/json","User-Agent":"curl/7.81.0", "Authorization": f"Bearer {my_file_data["sessionToken"]}"})
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if refresh_session.status_code == 200 :
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if refresh_session.status_code == 200:
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print ("Refresh session validated!")
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print ("Refresh session validated!")
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update_credentials(refresh_session.json(),credentials_file)
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update_credentials(refresh_session.json(),credentials_file)
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def new_game_session ():
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def new_game_session ():
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pass
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pass
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def main():
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def main():
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parser = argparse.ArgumentParser(description="Manage Hytale Server")
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parser = argparse.ArgumentParser(description="Manage Hytale Server")
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@@ -131,16 +130,16 @@ def main():
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args = parser.parse_args()
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args = parser.parse_args()
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if args.relaunch_server :
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if args.relaunch_server:
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kill_server()
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kill_server()
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print("Server has been killed properly, let's continue")
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print("Server has been killed properly, let's continue")
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if args.kill_server :
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if args.kill_server:
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kill_server()
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kill_server()
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print("Server has been killed properly, exit")
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print("Server has been killed properly, exit")
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sys.exit(0)
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sys.exit(0)
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if args.refresh_game_token :
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if args.refresh_game_token:
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refresh_credentials(args.credentials_file)
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refresh_credentials(args.credentials_file)
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sys.exit(0)
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sys.exit(0)
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